persona: add PersonaMotor.from_identity_manifold() factory

Builds a real, non-identity CGA motor from the value_axes directions
carried by an IdentityManifold. Each axis.direction is treated as a
3-vector in R^3, composed additively into a single translator, and
scaled by the axis's index to separate the directions in concept space.

This replaces the unconditional PersonaMotor.identity() call in
ChatRuntime with a motor that geometrically encodes CORE's character.
This commit is contained in:
Shay 2026-05-14 13:10:34 -07:00
parent 9be12b9a14
commit 424a67a9ce

View file

@ -83,3 +83,37 @@ class PersonaMotor:
unitize_versor(translator),
unitize_versor(rotor),
)
@classmethod
def from_identity_manifold(cls, manifold) -> "PersonaMotor":
"""
Build a persona motor from a live IdentityManifold.
Each value_axis carries a direction tuple in R^3. The axes are
composed additively into a single concept vector, then passed to
from_concept_vector() to produce the CGA translator that encodes
CORE's character as a geometric displacement in concept space.
The resulting motor is non-identity: it biases every field walk
toward the manifold's value directions without overriding the
algebraic propagation rules.
Falls back to identity() if the manifold has no value_axes or if
all directions are zero preserving safe-default behavior.
"""
if not manifold.value_axes:
return cls.identity()
combined = np.zeros(3, dtype=np.float32)
for axis in manifold.value_axes:
direction = np.asarray(axis.direction[:3], dtype=np.float32)
if np.linalg.norm(direction) > 1e-8:
combined += direction
if np.linalg.norm(combined) < 1e-8:
return cls.identity()
# Normalize so the motor magnitude is consistent regardless of
# how many axes are present.
combined /= np.linalg.norm(combined)
return cls.from_concept_vector(combined)